CommonEvent 9011
Name = "トリネコ仲間に"

  PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["You, stupid cat!"])
  ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["Coatli!"])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why are you all captured as well……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why are you all captured as well……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Why are you all captured as well……"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["In every world, we are locked away in Grangold's prison, huh?"])
  ShowText(["Is this also the result of historical causality……"])
  ControlSwitches([31, 31, 0])
  Wait([30])
  ShowPicture([6, "80_tezcatlipoca_st06", 0, 0, -150, 0, 100, 100, 0, 0])
  ShowPicture([5, "80_coatlus_st01", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
  MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["Ah, it's Luka, meow!"])
  ShowText(["You always come to help us, meow~!"])
  ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["You really are a good child."])
  ShowText(["Later, you can cuddle up to my breasts as much as you want."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Well, it's not like I came to help you guys or anything……"])
  ShowText(["But now that I've found you, I will help you."])
  PlaySE(["RPG::SE(@name=\"Open3\", @pitch=100, @volume=80)"])
  FadeoutScreen([])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([108, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["I opened the prison door!"])
  FadeinScreen([])
  ConditionalBranch([0, 1005, 0])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, why were you captured?"])
    ShowText(["It's not like you sided with the angels……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1006, 0])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, why were you captured?"])
    ShowText(["It's not like you sided with the angels……"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 1007, 0])
    ShowTextAttributes(["alice_fc7", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Still, why were you captured?"])
    ShowText(["It's not like you sided with the angels……"])
    Empty([])

  BranchEnd([])
  ShowPicture([6, "80_tezcatlipoca_st07", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([5, "80_coatlus_st05", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tezcatlipoca_fc1", 6, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["When Sariela and Kanon were having their dispute..."])
  ShowText(["We were taken down by Sariela and tossed into prison, meow."])
  ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["Rumor has it that Kanon won after that..."])
  ShowText(["But we were forgotten and left like this."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["It feels like we're always treated so casually……"])
  ShowText(["Even though we're supposed to be great demon beasts resurrected from ancient times."])
  ShowPicture([6, "80_tezcatlipoca_st05", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["tezcatlipoca_fc1", 4, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["That's why I won't forgive Kanon!"])
  ShowText(["Right now, Kanon is the enemy!"])
  ShowPicture([5, "80_coatlus_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["You all are going to defeat Kanon too, right?"])
  ShowText(["Of course, we will join you……"])
  ErasePicture([5])
  ErasePicture([6])
  Script(["add_actor_ex(754)"])
  ScriptMore(["add_actor_ex(755)"])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["level_adjust(754,128)"])
    ScriptMore(["set_class_level(754, 264, 20, false, false)"])
    ScriptMore(["set_class_level(754, 282, 20, false, true)"])
    ScriptMore(["set_class_level(754, 290, 10, false, false)"])
    ScriptMore(["set_class_level(754, 291, 15, false, false)"])
    ScriptMore(["set_class_level(754, 7022, 15, false, false)"])
    ScriptMore(["set_class_level(754, 7036, 15, false, false)"])
    ScriptMore(["set_class_level(754, 7037, 15, false, false)"])
    ScriptMore(["set_class_level(754, 7038, 15, false, true)"])
    Script(["level_adjust(755,128)"])
    ScriptMore(["set_class_level(755, 42, 10, false, false)"])
    ScriptMore(["set_class_level(755, 43, 10, false, false)"])
    ScriptMore(["set_class_level(755, 174, 20, false, false)"])
    ScriptMore(["set_class_level(755, 244, 20, false, true)"])
    ScriptMore(["set_class_level(755, 7016, 15, false, true)"])
    ScriptMore(["set_class_level(755, 7018, 15, false, false)"])
    ScriptMore(["set_class_level(755, 7019, 15, false, false)"])
    ScriptMore(["set_class_level(755, 7020, 15, false, false)"])
    Empty([])

  BranchEnd([])
  RecoverAll([0, 754])
  RecoverAll([0, 755])
  PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Torineko has joined the party!"])
  ControlSwitches([3057, 3057, 0])
  ControlSwitches([31, 31, 1])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"dungeon_rougoku\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
  ShowText(["\\n<Tezcatlipoca>"])
  ShowText(["Once again, nice to meet you, Nya!"])
  ShowTextAttributes(["coatlus_fc1", 3, 0, 2])
  ShowText(["\\n<Quetzalcoatl>"])
  ShowText(["With me around, you have the strength of a thousand!"])
  ShowText(["Just think of it as riding on a big ship!"])
  ConditionalBranch([1, 1301, 0, 7, 2])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Good grief... You all are just the same as always, aren't you?"])
      ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Has Tamamo-sama shrunk, Nya!?"])
      ShowTextAttributes(["coatlus_fc1", 6, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["That's not it! It must be Tamamo-sama's hidden child!"])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Well, whatever it is... Let's get along from now on."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 756, 0])
      ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["So it seems we are to fight together again..."])
      ShowText(["What a strange fate indeed."])
      ShowTextAttributes(["tezcatlipoca_fc1", 0, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Aji-Dahaka is here as well, huh, Nya?"])
      ShowText(["As expected, the working conditions at Black Alice's place are just too terrible, Nya."])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["The mansion is large, and we could take money freely..."])
      ShowText(["But having a master whose thoughts are a mystery is just too much for me."])
      ShowTextAttributes(["azidahaka_fc1", 3, 0, 2])
      ShowText(["\\n<Aži Dahāka>"])
      ShowText(["However, we have encountered a good master!"])
      ShowText(["From now on, let's exert our power under the Monster Lord!"])
      ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
      ShowText(["\\n<Tezcatlipoca>"])
      ShowText(["Nya!"])
      ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
      ShowText(["\\n<Quetzalcoatl>"])
      ShowText(["Hehe, leave it to me!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That said, we have gained a new force."])
    ShowText(["Let's challenge Kanon and liberate Grangold—"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 1301, 0, 8, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Actually... we've already defeated Kanon."])
    ShowTextAttributes(["tezcatlipoca_fc1", 2, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Nya-nii!?"])
    ShowTextAttributes(["coatlus_fc1", 4, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["While we were in prison, everyone finished it all!?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, yeah... Let's do our best from now on."])
    ShowTextAttributes(["tezcatlipoca_fc1", 5, 0, 2])
    ShowText(["\\n<Tezcatlipoca>"])
    ShowText(["Let's do our best, Nya!"])
    ShowTextAttributes(["coatlus_fc1", 0, 0, 2])
    ShowText(["\\n<Quetzalcoatl>"])
    ShowText(["Hehe, leave it to me!"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Even though she is a strong ally, why does she give off such a disappointing vibe..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That said, we have gained a new force."])
    ShowText(["Now, let's continue our adventure――"])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
